Scenarios currently require you to create a new family, though EA say in the future you'll be able to use an existing family. You could undertake the Too Many Toddlers scenario with a sim who has the Hates Children trait, if you want to create a hard mode run. Since you're in charge of creating the Sim or family that will undertake it, you should have a lot of leeway to tune the difficulty with your own weird ideas. It's particularly fun that Scenarios prescribe win conditions but leave the starting point up to interpretation. Study our list of Sims 4 cheats to learn some serious life hacks and check out our list of best Sims 4 expansions to figure out which DLCs are worth digging into.
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The scope of Empire Earth is what blew so many people away back in 2001 when the game was first released. Half A Billion Years Will Give You A Crick In The Neck A ton of work went into making much of the campaigns as historically accurate as possible. You have an English campaign, a German, Greek, and Russian and each one has its own stories, challenges, and so on so, they do feel unique. These campaigns are based on certain countries. Once you get through this you then have four other campaigns to complete. It teaches you how to play, but the narrative makes learning about the resources, units, and what you need to do so much more fun. This is a fantastic idea and one I am surprised not more games have done. Instead of just having a standard tutorial mode, you get a tutorial mode that is disguised as a campaign. Rather than just giving you one campaign to play, Empire Earth gives you a phenomenal five. As far as game content goes this is a game that is stacked. |
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